The higher the number, the more damage the equipped weapon will deal. While Benjamin can learn all spells, allies have their spells set and cannot gain more through gameplay, although their repertoire have increased in the space of their absence between their first and second appearances in the party. At the maximum level, Benjamin can have 42 White, 21 Black, and 10 Wizard. Magic works differently than with other Final Fantasy games, and all spells cost 1 to cast. Once a character's HP reaches 0, this Fatal status will be applied on said character. Under the Customize setting within the main menu, the player can change the Life Indicate chose the Scale to display a bar-graph of the character's HP or Figure to displays the HP as numerals. Unlike in the rest of the series, where current HP remains the same after a level-up, Benjamin's current HP is adjusted after leveling up so he remains at the same percentage of health. Although level is capped at 41, players can continue to accumulate experience, with every 10 million experience gaining two or three Magic Left per magic category, to a maximum of 99 each. Upon level up, Benjamin will gain 40 HP, 2.5 Attack, 2 Defense, 2 Speed, 1 Magic, and 0.5 Accuracy per level, and typically gains a few Magic Left for at least one of the three types of magic. Unlike the majority of the series, Benjamin cannot exceed Level 41.
![deafeating pazuru ff mystic quest deafeating pazuru ff mystic quest](https://lparchive.org/Final-Fantasy-Mystic-Quest-Remastered/Update%2008/2-002.gif)
Phoebe, Kaeli, Tristam, and Reuben are at fixed levels and do not gain experience, although allies who leave and return later are at a higher level.